﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace KFGame
{
    public class KFConfig
    {
        public static string path = "KFConfig/kfconfig";
        public static string iniPath = Application.streamingAssetsPath + "/" + path + ".txt";
        public static string group = "KFINFO";
        private static INIParser iNIParser;

        public static INIParser open()
        {
            if (iNIParser == null)
                iNIParser = KFFile.InitParser(path);

            return iNIParser;
        }
        public static void close()
        {
            iNIParser.Close();
        }
        public static string readData(string name, string defualt)
        {
            open();
            string d = Value(name, default);
            close();
            return d;
        }
        public static void saveData(string name, string value)
        {
            open();
            setValue(name, value);
            close();
        }
        ///must be open
        public static string Value(string name, string defualt = null)
        {
            if (!iNIParser.IsKeyExists(group, name))
                setValue(name, defualt);

            string s = iNIParser.ReadValue(group, name, defualt);
            return s;
        }
        /// must be open
        public static void setValue(string name, string value)
        {
            iNIParser.WriteValue(group, name, value);
        }

    }
}